Smart PE

- Smart P.E.
- Unit 1. Starting a new academic year
  - Materials
  - Actions
  - Basic equipment
  - Behavior
  - P.E. places
- Unit 2. Traditional games
  - Pétanque
  - Ropes
  - Bowling
  - Stilts
  - Sack race
  - Handkerchief
  - Tug of war
  - Final activity
- Unit 3. Health
  - The human body
    - Human body parts
    - Human body bones
    - Human body muscles
    - Body movements
    - Body axis
  - Food
    - Food pyramid vs Food plate
- Unit 4. Physical condition
  - Speed
  - Endurance
  - Strength
  - Flexibility
  - Agility
  - Activities
- Unit 5. Chess
  - Pieces
  - Chess board
  - Special Rules
  - Basic strategies
- Autoría y fuentes

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# Handkerchief

Material Required: A handkerchief

Goal of the game: Be the first to grab the handkerchief when your number is called, and come back witout being touched.

How to play:

1. Divide the number of players into two equal groups and assign each a different number. (One player from each team should have the same number).
2. Line-up the teams on opposite sides and place a handkerchief in the middle.
3. Randomly call out a number. The players from each team that have been assigned that number are supposed to run towards the handkerchief and try to be the first one to grab it.
4. The player who grabs the handkerchief first wins that round of the game (1 point) if he or she is able to come back and cross the line without being touched for the other player who must run behind to try to touch him/her .

## Cloze Activity

Read the paragraph below and fill in the missing words.

How to play handkerchief game.

1. Cloze (2): JXUwMDFjJXUwMDJkJXUwMDFmJXUwMDFmJXUwMDBkJXUwMDAx the number of players into two Cloze (3): JXUwMDNkJXUwMDE0JXUwMDA0JXUwMDE0JXUwMDBk groups and Cloze (4): JXUwMDM5JXUwMDEyJXUwMDAwJXUwMDFhJXUwMDBlJXUwMDA5 each a different number.
2. Cloze (5): JXUwMDE0JXUwMDI1JXUwMDA3JXUwMDBiJXUwMDQ4JXUwMDU4JXUwMDA1 the teams on Cloze (6): JXUwMDM3JXUwMDFmJXUwMDAwJXUwMDFmJXUwMDFjJXUwMDFhJXUwMDFkJXUwMDEx sides and place a Cloze (7): JXUwMDMwJXUwMDA5JXUwMDBmJXUwMDBhJXUwMDBmJXUwMDBlJXUwMDE3JXUwMDExJXUwMDBiJXUw MDAxJXUwMDBjJXUwMDAz in the middle.
3. Cloze (8): JXUwMDBhJXUwMDMzJXUwMDBmJXUwMDBhJXUwMDBiJXUwMDAyJXUwMDAxJXUwMDE1 call out a number. The players from each team that have been assigned that number are supposed to run Cloze (9): JXUwMDJjJXUwMDFiJXUwMDE4JXUwMDE2JXUwMDEzJXUwMDE2JXUwMDE3 the handkerchief and try to be the first one to Cloze (10): JXUwMDNmJXUwMDE1JXUwMDEzJXUwMDAz it.
4. The Cloze (11): JXUwMDI4JXUwMDFjJXUwMDBkJXUwMDE4JXUwMDFjJXUwMDE3 who grabs the handkerchief first wins that Cloze (12): JXUwMDJhJXUwMDFkJXUwMDFhJXUwMDFiJXUwMDBh of the game ( Cloze (13): JXUwMDY5 point) if he or she is able to Cloze (14): JXUwMDNiJXUwMDBjJXUwMDAyJXUwMDA4 Cloze (15): JXUwMDNhJXUwMDAzJXUwMDAyJXUwMDA4 and cross the line Cloze (16): JXUwMDJmJXUwMDFlJXUwMDFkJXUwMDFjJXUwMDA3JXUwMDFhJXUwMDAx Cloze (17): JXUwMDNhJXUwMDA3JXUwMDBjJXUwMDA3JXUwMDA5 Cloze (18): JXUwMDJjJXUwMDFiJXUwMDFhJXUwMDE2JXUwMDBiJXUwMDBkJXUwMDAx for the other player who must run Cloze (19): JXUwMDNhJXUwMDA3JXUwMDBkJXUwMDAxJXUwMDA3JXUwMDBh to try to touch him/her .

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