- Inicio
- Introdución, ¿qué e?
- Tipoloxías de aumentación
- Captación, recoñecemento, mestura e procesado
- Campos de aplicación

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.

If you're interested in augmented reality, you've probably thought about optical see-through and video see-through. Is one better than the other? That's like asking whether a car is better than an plane. It depends on what you need to do: get groceries? the car is unmatched. Get from Santiago to New York?, a plane is very often your choice.

Augmented reality employs computer vision to superimpose information in the real world, in real-time. It turns the environment around you into a digital interface. But, how does it work?. A “tracker” is a simple sheet of paper with a unique design that the application uses like a trigger to merge digital content into the real world.

If you're interested in augmented reality, you've probably thought about optical see-through and video see-through. Is one better than the other? That's like asking whether a car is better than an plane. It depends on what you need to do: get groceries? the car is unmatched. Get from New York to San Francisco? a plane is very often your choice.

Listening

### Animación mapa de conceptos

Nestas dúas animacións podes ver resumidos os procesos de vídeo e optical see-through. O punto vermello en movemento determina os tempos, a orde secuencial que produce a realidade aumentada final.

Por exemplo, no vídeo see-through, o punto sae dunha cámara que apunta cara ao mundo real e rexistra o que grava. Esta información mestúrase cos datos espaciais da posición da cabeza dun observador. Nese momento salta a capa de aumento xerada por computador, e todo o conxunto fusiónase finalmente no que chamamos realidade aumentada “merging”.

No optical see-through, o punto sae da propia realidade observada por un suxeito. Dependendo da posición da cabeza do devandito espectador salta a capa de aumento, pasando a información gráfica por unha lente que combina a realidade e a aumentación no produto final.