CAMERA MOVEMENTS |
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The same as with cinema, there exists the possibility to make movements with the camera in comic. Imagine that in the first vignette there is a tree far away. Then, in the nest, the tree is closer. And in the third one, we are below it. We have made a camera movement. SWISS SHOT OR SCANNING: The camera moves on its own axis. Thus, we can see the players of a team, one by one. TRAVELLING: The camera moves along a place, from one point to a different one. Like in a wedding. Imagine the photographer, recordinh a video through the tables. |
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EXAMPLE (2 TRAVELLINGS): In the first example, we can see a travelling through A Coruña. The camera follows a bus, and crosses the city at its pace. As the story happens on the bus, the travelling movement conveys the densation of movement. And it also makes the city become another character. On the second case, the protagonists are quiet, sitting down. The camera arrives from far away, comes closer to them, from behind, it turns round, and finally it ends up in front of the, the aim of this movement is to settle the reader in the place (the forest, the cliff), and also to introduce the characters with some kind of expectation. |
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